Mad Metal Demo Launched!
The Mad Metal Demo is finally here!
New vehicles
- Buggy: light class with jetpacks
- Vigilante: heavy class with grapple
- Phoenix: medium class flame arson
- Pipe Dreamer: medium class 360-degree artillery gunner
New components:
- Pipe Dreamer's Kit: a full-body heavy armor kits
- Horned Basher: front-guard with great reach
Augment System:
- Choose from powerful augments that alter each playthrough
- Find hidden augments scattered around each map
Performance changes
- Adaptative DLSS
- FPS target raised from 60fps to 120fps
Balance updates:
- Increased avg damage, firerate, and health
New Demo progression system
- Designed to unlock everything within 30-40 minutes of playtime
Paint:
- Players can now change materials and apply paints to their vehicle.
- Temporarily removed painting of individual parts.
Minimap:
- Increased minimap size.
- Correctly displays real-world coordinates of the map.
- Player and Enemy icons are now displayed above other icons.
- Enemy icons correctly align with the corresponding vehicle's forward direction.
Tutorial:
- Players can now retry the distance score challenge.
New York City (level):
- Each enemy now has a unique weapon loadout.
- Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement.
- Temporarily removed highly obstructive environmental props.
- Reduced memory requirements.
Grand Canyon (level):
- Removed some ground rock formations to prevent vehicles from getting stuck.
AI Enemies:
- AI is now better at avoiding obstacles.
- AI will no longer pursue or fire at targets when their line of sight is obstructed.
Time To Kill:
- TTK has been doubled for all vehicles (avg. HP increased from 100 to 200).
- Vehicles that previously had 2 primary weapons now have 1 primary weapon (this is to facilitate weapon rebalancing and prevent high-powered weapons from being abused on some vehicles).
Weapons:
- Added muzzle flash effects to all weapons.
Vulcan (Gatling):
- Fire rate increased from 15RPS to 50RPS.
- Audio changed to replicate a real gatling gun and to be less obtrusive with the new fire rate.
Solo Gun:
- Increased damage from 15 to 20.
- Increased projectile velocity from 200 to 300.
- Decreased size of impact and heat distortion effects by 50%.
Sniper:
- Increased damage from 25 to 45.
- Increased burnout rate from 25 to 55.
Shot Gun:
- Increased damage from 1x20 to 2x20.
- Decreased burnout rate from 30 to 26.
Seeker:
- Increased damage from 7.5 to 20.
- Increased burnout rate from 10 to 20.
- Decreased trail effects by 50%.
Rail Gun:
- Increased damage from 4 to 10.
- Increased firerate from 2RPS to 4RPS.
- Decreased burnout rate from 15 to 10.
Loading Screen:
- Added helpful information about hotkeys and weapon mechanics.
Bug:
- Fixed a bug that caused the vehicle to play unexpected crash sounds.
- Fixed a bug that prevented audio settings from affecting vehicle sounds.
- Fixed a bug that locked the third person camera.
- Fixed a bug that prevented the police vehicles from using their passive ability.
Various improvements, bug fixes, and lighting changes.
Files
Get Mad Metal Demo
Mad Metal Demo
Open-world vehicle combat in an infinite wasteland. Earn rewards, unlock upgrade, and craft the perfect vehicle.
Status | In development |
Author | Mad Metal |
Genre | Shooter, Action |
Tags | cars, Driving, FPS, mad-max, Open World, twisted-metal, vehicle-combat, Vehicles |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Infinite World + New Vehicles + Arena-Style Deathmatches9 hours ago
- Feedback Patch - Alpha 0.4083 days ago
- Major Performance Overhaul - Alpha 0.3189 days ago
- Content and Balance Update - Alpha 0.2096 days ago
- Content and Balance Update - Alpha 0.1597 days ago
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