Mad Metal Demo Launched!
The Mad Metal Demo is finally here!
New vehicles
- Buggy: light class with jetpacks
- Vigilante: heavy class with grapple
- Phoenix: medium class flame arson
- Pipe Dreamer: medium class 360-degree artillery gunner
New components:
- Pipe Dreamer's Kit: a full-body heavy armor kits
- Horned Basher: front-guard with great reach
Augment System:
- Choose from powerful augments that alter each playthrough
- Find hidden augments scattered around each map
Performance changes
- Adaptative DLSS
- FPS target raised from 60fps to 120fps
Balance updates:
- Increased avg damage, firerate, and health
New Demo progression system
- Designed to unlock everything within 30-40 minutes of playtime
Paint:
- Players can now change materials and apply paints to their vehicle.
- Temporarily removed painting of individual parts.
Minimap:
- Increased minimap size.
- Correctly displays real-world coordinates of the map.
- Player and Enemy icons are now displayed above other icons.
- Enemy icons correctly align with the corresponding vehicle's forward direction.
Tutorial:
- Players can now retry the distance score challenge.
New York City (level):
- Each enemy now has a unique weapon loadout.
- Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement.
- Temporarily removed highly obstructive environmental props.
- Reduced memory requirements.
Grand Canyon (level):
- Removed some ground rock formations to prevent vehicles from getting stuck.
AI Enemies:
- AI is now better at avoiding obstacles.
- AI will no longer pursue or fire at targets when their line of sight is obstructed.
Time To Kill:
- TTK has been doubled for all vehicles (avg. HP increased from 100 to 200).
- Vehicles that previously had 2 primary weapons now have 1 primary weapon (this is to facilitate weapon rebalancing and prevent high-powered weapons from being abused on some vehicles).
Weapons:
- Added muzzle flash effects to all weapons.
Vulcan (Gatling):
- Fire rate increased from 15RPS to 50RPS.
- Audio changed to replicate a real gatling gun and to be less obtrusive with the new fire rate.
Solo Gun:
- Increased damage from 15 to 20.
- Increased projectile velocity from 200 to 300.
- Decreased size of impact and heat distortion effects by 50%.
Sniper:
- Increased damage from 25 to 45.
- Increased burnout rate from 25 to 55.
Shot Gun:
- Increased damage from 1x20 to 2x20.
- Decreased burnout rate from 30 to 26.
Seeker:
- Increased damage from 7.5 to 20.
- Increased burnout rate from 10 to 20.
- Decreased trail effects by 50%.
Rail Gun:
- Increased damage from 4 to 10.
- Increased firerate from 2RPS to 4RPS.
- Decreased burnout rate from 15 to 10.
Loading Screen:
- Added helpful information about hotkeys and weapon mechanics.
Bug:
- Fixed a bug that caused the vehicle to play unexpected crash sounds.
- Fixed a bug that prevented audio settings from affecting vehicle sounds.
- Fixed a bug that locked the third person camera.
- Fixed a bug that prevented the police vehicles from using their passive ability.
Various improvements, bug fixes, and lighting changes.
Files
Get Mad Metal Demo
Mad Metal Demo
Vehicle combat inspired by Mad Max & Twisted Metal
Status | In development |
Author | Mad Metal |
Genre | Shooter, Action |
Tags | Driving, storygame, Story Rich, Vehicles |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Feedback Patch - Alpha 0.4020 days ago
- Major Performance Overhaul - Alpha 0.3125 days ago
- Content and Balance Update - Alpha 0.2032 days ago
- Content and Balance Update - Alpha 0.1533 days ago
Leave a comment
Log in with itch.io to leave a comment.